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May 25-27, 2023
Goethe Institut São Paulo

Do you want to be part of tech-solutions for and national challenges in the educational area?

Do you have a problem in education that could be solved with the support of technology?

What is the EdTech Hackathon?

The program

The Edtech Hackathon is an event to develop tech solutions to local and global challenges in education. The online phase is the moment where everyone can submit an idea of challenge here. After the first EdTech Hackthon in 2022 this years hackathon, will take place on the 25-27th of May at the Goethe Institut in São Paulo. It will be two three days for participants to develop solutions supported by mentors and workshops, pizza and german food and beer.

What kind of problem we are aiming to solve?

The Challenges

Challenges related to education and technology can be submitted online and by everyone, some will be selected by jury and will be worked on by hackthon participants over two days. The solutions proposed during the Hackthon will be sent to the authors and published here.

Who can participate?

Participants

The participants from various regions of Brazil will be selected by the organizing committee. We will financially support applications from outside the expanded São Paulo area and from all over Brazil with a mobility grant.

The challenges

You have a challenges related to EdTech? Submit it here and we will select the best ones for the hackathon. The challenges will be presented to the participants and they will work on them during the hackathon.

Jury and Prizes

  • Degree of innovation
  • Feasibility
  • Benefit for the educational sector
  • Quality of final pitch

The Jury

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Thaís Blasio Martins

Municipal Education Secretary of São Paulo

Education Programms

Jury Image

Roseli de Deus Lopes

Institute of Advanced Studies | IEA-USP

IEA Vice Director

Jury Image

Sven Mensing

Goethe-Institut São Paulo

Head of Information Services Goethe-Institut South America

Jury Image

Marcio Weichert

DWIH São Paulo

Head of Programme

The Mentors and Mediators

The Team of mentors will help you during the hackathon. They are experts in different fields and they will be available during the hackathon

mentor

Artur Kim Shum

re:edu GmbH & Co KG.

Design, UX

mentor

Felix Erdmann

re:edu GmbH & Co KG.

Web and App development

mentor

Tobias Ludwig

Technical University of Munich (TUM)

mentor

Anna Maria Schneider

Technical University of Munich (TUM)

mentor

Kamilla Tenório

FU Berlin

CS Education

mentor

Priscilla Pessutti Nascimento

Goethe-Institut São Paulo

Coordinator of Educational Projects

mentor

Sofia Bercianine

V Lab and Eventials

UX/UI Design

mentor

Maira Gouveia

Universidade Federal de Pernambuco (UFPE)

Design

mentor

Augusto Ruy Machado

Interdisciplinary Center for Interactive Technologies (CITI-USP)

Hardware and Prototyping

mentor

Rodrigo Suigh

Físico LSI-TEC

Hardware and Prototyping

mentor

Lucas Mata

Engenheiro LSI-TEC

Hardware and Prototyping

mentor

Christian Oliveira

Engenheiro LSI-TEC

Hardware and Prototyping

Workshops

We will have 5 different pre hack Workshops to help you get started with your project.

Physical Computing

senseBox

The senseBox is a modular, open-source, and easy-to-use sensor box for environmental monitoring. It is designed for use in schools and citizen science projects. The senseBox is a great tool for learning about environmental monitoring and data analysis. In this workshop, we will show you how to build your own senseBox and how to use it to collect data.

AI

AI education in schools

Last year, the Brazilian School Computing Standard was approved, and according to the Ministry of Education, the implementation in schools should start in 2023. The Computing Standard includes a variety of computing topics that need to be addressed in schools, such as logic, data structures, artificial intelligence. Therefore, this workshop aims to demonstrate how educational technologies can support students in acquiring this expected computing knowledge and skills. For this, we chose one computing topic to address in the workshop: Artificial Intelligence (AI). This workshop will address what AI is and its main techniques and demonstrate some educational tools developed to teach AI in schools. Finally, we will explore an educational technology designed to teach how AI works to students and see how educational technologies can practically support computing education through a German use case.

mentor

Kamilla

AI

Do-It-Yourself Learning: Taking Control with AI-Driven Education

The world of learning is evolving rapidly with the rise of AI algorithms, offering diverse opportunities, perspectives, but also risks for learning. With a focus on the proper use of these new technologies, sustainable potentials arise for self-organized and independent learning. In the workshop, everything revolves around the central question of how new digital technologies can be used for sustainable learning outcomes. As the maker of your own learning journey, we will discover how to expand digital competences to foster self-determined learning.

mentor
mentor

Anna and Tobias

UX and Design

Prototyping and Speculative Design

In the current global economic, demographic, and ecological crises, imagination and speculation are necessary skills. It is almost impossible to define a service, a product, or a change of habit based only on the present. On the other hand, speculative scenarios can make us use external contexts to reveal possible futures and come up with tangible and usable proposals. The Prototyping workshop will present theory and use questions to invite participants to build and test prototypes within future scenarios.

mentor

Kim

Physical Computing

Introduction Labrador da Caninos Loucos

The workshop will give a Brief presentation of the Caninos Labrador board capabilities. The workshop will cover the following topics: Linux terminal and package manager basics, GPIO programming on Labrador using the caninos-sdk library for Python, PWM usage on the caninos-sdk Library, External access to the Labrador board (SSH, serial)

Timeline

  1. Start

    1st of march 2023

    Registration for the EdTech Hackathon open

  2. Deadline for registration and challenge submission

    19th of april 2023

    Submit a challenge and apply to join the Edtech Hackthon

  1. Edtech Hackthon - Day 01

    May 25th of 2023

    • 09:00- 10:00
    • Registration, welcome
    • 10:00-13:00
    • Pre-hack hands-on workshops on technologies from partners
    • 13:00
    • Lunch

    • 14:00
    • Welcome words DWIH and Goethe Institut / introduction & challenges

    • 14:30
    • Thinking and tinkering

    • 15:00
    • Pitches

    • 15:30
    • Group forming

    • 16:00
    • Kick-off / registration of groups with participants and project name

    • 19:00
    • Pizza dinner

    • 21:00
    • End Day 1

  2. Edtech Hackthon - Day 02

    May 26th of 2023

    • 09:00
    • Start Day 2 - Hacking

    • 13:00
    • Lunch

    • 14:00
    • Study and Research in Germany

    • 18:00
    • Dinner

    • 21:00
    • End Day 2

  3. Edtech Hackthon - Day 03

    May 27th of 2023

    • 09:00
    • Start Day 3 - Hacking, preparing presentations

    • 12:00
    • Lunch

    • 16:00
    • Final presentations to the jury. You can join the final presentations via youtube

    • 17:30
    • Announcement of winners & farewell

    • 18:00
    • End of the Hackathon

Questions

FAQ

The Organisators

mentor

Mario Pesch

University of Muenster

mentor

Dr. Thomas Bartoschek

University of Muenster

mentor

Christian Lazar

FU Berlin

mentor

Laura Redondo

University of Muenster

mentor

Sören Metz

Technical University of Munich (TUM)

Supporters

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Partners

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